Empresas y finanzas

HI Unveils Development of OpenGL® ES 1.1 Software Implementation "MascotCapsule® Renderion"

HI CORPORATION (Headquarters: Meguro-ku, Tokyo; President and CEO: Kazuo

Kawabata hereinafter "HI")(JASDAQ:3846)

announced today that they have developed an OpenGL ES 1.1(*1)

software implementation "MascotCapsule

Renderion(*2)".
The widely used industry standard OpenGL ES is normally not available in

budget home electronics and cellular phones as they are not equipped

with a graphics accelerator (hereinafter GPU*3). With the OpenGL

ES compliant 3D graphics software implementation, graphics are not

processed by the GPU, but by the main CPU as a software-implemented

alternative processor using the processing capacity that has

increased significantly in recent years. With this implementation

manufacturers will be able to support the industry standard OpenGL ES

without GPU.
This time HI has developed a high-speed processing software

implementation tuned for running on ARM core, which is now a "de

facto" standard for the embedded microcomputer

market. In this way, HI not only developed a software implementation with the industry standard for graphics application API JSR184(*4)

but also with the industry standard for native graphics API OpenGL ES.
The implementation is scheduled to hit the market in the end of May

2008. It will be offered as a stand-alone to customers that wish to

support OpenGL ES at low cost, or depending on the needs, as a solution

by combining with the 3D graphics rendering engine MascotCapsule, with

top market share, to improve graphics capability and convenience, and

allow the use of a variety of readily available software assets.
With regard to this development, "HI was one

of the first companies to innovate mobile 3D solutions and we are

delighted to see this respected industry player leverage Khronos

specifications in their product roadmap. Driving pervasive 3D adoption

in the mobile industry will require a wide variety of price and

performance solutions, and Mascot Capsule Renderion will help satisfy

the strong demand for OpenGL ES in the market place," says Neil Trevett, President of the Khronos Group.
HI is planning to optimize its software implementation for Renesas

Technology´s CPU cores, and will greatly

promote this product in low-end embedded devices as well as help

manufacturers support industry standards at low cost.
*1 OpenGL ES
OpenGL is a registered trademark and the OpenGL ES logo is a trademark

of Silicon Graphics Inc. used by permission by Khronos. OpenGL ES 1.1 is

a subset of OpenGL 1.5, and is a royalty-free 2D/3D graphics API for

embedded devices created by removing OpenGL desktop functionality not

needed for embedded and mobile devices. Controlled by the Khronos Group

industry consortium, it is intended for use in cellular phones, car

navigation systems, etc. For more information, visit the Khronos Group

website at http://www.khronos.org/opengles/.
*2 "Renderion" is

not a official product name, but a development code name.
*3 GPU
Abbreviation of Graphics Processing Unit.
*4 Supported by MascotCapsule V4.
* MascotCapsule is a registered trademark of HI CORPORATION in Japan.
* The names of other products and companies mentioned herein may be

trademarks or registered trademarks of their respective owners.
[About HI CORPORATION]
For more information, please visit our web site (http://www.hicorp.co.jp/english/index.html).

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