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EA Signs Agreement to Offer Dynamic In-Game Advertising on Xbox 360 and PC Titles; Agreement with Massive Provides In-Game Ad Solution for up to Four Titles



    Electronic Arts Inc. (NASDAQ:ERTS) today announced an
    agreement with Massive Incorporated, a leading network for video game
    advertising, in a move that will offer to marketers on a global basis
    new dynamic advertising opportunities across select EA franchises on
    the Xbox 360(TM) video game and entertainment system from Microsoft.
    A portfolio of EA games developed for the Xbox 360 and PC
    worldwide will be incorporated into Massive's Video Game Network.
    Massive is a wholly-owned subsidiary of Microsoft. Financial terms of
    today's agreement were not disclosed.
    The initial EA title to incorporate dynamically delivered in-game
    advertising via Massive is Need for Speed (TM) Carbon, the newest
    title from the best-selling Need For Speed franchise which was
    developed at EA Black Box in Vancouver, British Columbia. Fans of the
    franchise have seen static ads in the prior three titles and now will
    see both static and dynamic brand presence integrated into the game
    environments, across the platforms and across the geographies where
    they play.
    The dynamic execution allows for in-game advertising elements to
    be updated and changed in real-time, keeping the advertising fresh and
    relevant for gamers. EA's development teams work closely with Massive
    to ensure that advertising is placed in areas that fit within the game
    environment. Additional EA titles will offer dynamic ad serving
    capabilities as a result of the strategic relationship with Massive.
    "The agreement with Massive is a first step in a detailed strategy
    for serving advertising in a seamless format that doesn't disrupt game
    play," said Chip Lange, EA's vice president of online commerce. "In
    places like a basketball court, football stadium or roadside in a
    racing game, advertising is not only nice to have, but it's an
    essential component to create the fiction of being there. This
    agreement with Massive allows us to vary what relevant ads are served
    to the game player."
    "This is a great partnership," said Mitchell Davis, CEO of
    Massive. "Dynamic advertising opportunities in top EA titles across
    two platforms represents an unprecedented marketing opportunity for
    advertisers to target the youth demographic in the most engaging
    medium."
    Massive offers advertisers the ability to reach and engage an
    aggregated gaming audience in real-time. All forms of downloadable
    media and advertising content can be contextually integrated into the
    game environment, including image, audio, video and game object
    formats.

    About Electronic Arts

    Electronic Arts Inc. (EA), headquartered in Redwood City,
    California, is the world's leading interactive entertainment software
    company. Founded in 1982, the company develops, publishes, and
    distributes interactive software worldwide for videogame systems,
    personal computers and the Internet. Electronic Arts markets its
    products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS
    BIG(TM) and POGO(TM). In fiscal 2006, EA posted revenue of $2.95
    billion and had 27 titles that sold more than one million copies. EA's
    homepage and online game site is www.ea.com. More information about
    EA's products and full text of press releases can be found on the
    Internet at http://info.ea.com.

    Electronic Arts, EA, EA SPORTS, EA SPORTS BIG, POGO and Need for
    Speed are trademarks or registered trademarks of Electronic Arts Inc.
    in the U.S and/or other countries. Xbox and Xbox 360 are either
    registered trademarks or trademarks of Microsoft Corporation in the
    United States and/or other countries. All other trademarks are the
    property of their respective owners.