EA Completes Acquisition of VG Holding Corp. - Welcomes BioWare Corp. and Pandemic Studios to the EA Games Label



    Electronic Arts Inc. (NASDAQ:ERTS) today announced that it has
    completed its acquisition of VG Holding Corp. and has officially
    welcomed BioWare Corp. and Pandemic Studios to the EA Games Label. The
    addition of these studios vaults EA into a competitive position in the
    RPG, action and adventure genres. The two studios have been recognized
    for creating some of the highest-quality games in the industry and
    will bring ten new franchises to EA, based on six wholly-owned IP.

    Frank Gibeau, president of the EA Games Label, will oversee the
    studios within his organization. Ray Muzyka and Greg Zeschuk of
    BioWare Corp. have each been named as Vice Presidents of EA and
    Co-General Managers of BioWare Corp. Pandemic Studios´ Andrew Goldman
    and Josh Resnick have each been named Vice Presidents of EA and
    Co-General Managers of Pandemic Studios, while Greg Borrud has been
    named Vice President of EA and Chief Production Officer of Pandemic
    Studios.

    "BioWare Corp. and Pandemic Studios are two world-class studios
    and bring strong, highly compatible cultures of creative excellence to
    the EA Games Label," said Mr. Gibeau. "Their strengths in the RPG,
    action and adventure genres further broadens EA´s portfolio, and
    reinforces our commitment to creating the world´s greatest interactive
    entertainment."

    "Our new EA partnership is already proving to be both positive and
    productive," said Mr. Resnick. "Pandemic Studios prides itself upon
    its creative independence while being the best place for top industry
    talent to work. These values continue to be upheld by all levels of EA
    and we couldn´t be more excited about the future of our studio and our
    games."

    Mr. Muzyka added, "EA has shown great respect for the creative
    integrity of our studios and BioWare´s core values of quality in our
    workplace, quality in our products, and entrepreneurship. Operating as
    a city-state within the larger EA studio family, our talented teams at
    BioWare Edmonton and BioWare Austin are empowered to continue
    delivering powerful emotional experiences through our story-driven
    games."

    In connection with the acquisition, EA will issue equity awards
    without stockholder approval pursuant to NASDAQ Marketplace Rules
    4350(i)(1)(A)(iii) and (iv). These equity awards, which EA had agreed
    to grant at the time it announced the acquisition of VG Holding Corp.,
    will consist of promissory notes payable in shares and restricted
    stock units, or "RSUs," with respect to an aggregate of approximately
    2.8 million shares of EA´s common stock and will be granted as
    retention incentives to five employee founders of BioWare and
    Pandemic. Approximately 2.1 million of the 2.8 million shares
    underlying the promissory notes and RSUs will vest over time, provided
    that, among other things, the respective recipient continues to be an
    employee or service provider to EA (or one of its subsidiaries)
    through each applicable vesting date. Approximately 700,000 of the
    remaining RSUs vest based upon the achievement of enumerated
    performance objectives tied to the release of new products, provided
    that, among other things, the respective recipient continues to be an
    employee or service provider to EA (or one of its subsidiaries). EA
    also assumed outstanding VGH stock options to acquire, on an
    as-converted basis, approximately 1.2 million shares of EA stock,
    which are widely-held by employees of VG Holding Corp., BioWare and
    Pandemic.

    About Electronic Arts

    Electronic Arts Inc. (EA), headquartered in Redwood City,
    California, is the world´s leading interactive entertainment software
    company. Founded in 1982, the company develops, publishes, and
    distributes interactive software worldwide for video game systems,
    personal computers, cellular handsets and the Internet. Electronic
    Arts markets its products under four brand names: EA SPORTS(TM),
    EA(TM), EA SPORTS BIG(TM) and POGO(TM). In fiscal 2007, EA posted
    revenue of $3.09 billion and had 24 titles that sold more than one
    million copies. EA´s homepage and online game site is www.ea.com. More
    information about EA´s products and full text of press releases can be
    found on the Internet at http://info.ea.com.

    About BioWare Corp.

    BioWare Corp. is an electronic entertainment company which
    develops computer, console, handheld and online video games focused on
    rich stories and memorable characters. Since 1995, BioWare has created
    some of the world´s best-selling titles including the award-winning
    Baldur´s Gate(TM) and Neverwinter Nights(TM) series, as well as the
    2003 Game of the Year, Star Wars(R): Knights of the Old Republic(TM).
    Original BioWare-created IPs include the 2005 RPG of the Year, Jade
    Empire(TM), with the next-generation title Dragon Age(TM) currently in
    development. The hotly anticipated Mass Effect is now available at
    retailers globally. The game has received more than 50 awards,
    including the 2007 Game Critics Awards for "Best Console Game" and
    "Best RPG" at the Electronic Entertainment Expo. With studios in
    Edmonton, Canada, and Austin, Texas, BioWare is also hard at work on a
    new title for the Nintendo DS(TM) based on Sonic the Hedgehog, as well
    as several unannounced projects including a massively multiplayer
    online game. For more information on BioWare, visit www.bioware.com.

    About Pandemic Studios

    Pandemic Studios is one of the world´s premier developers of
    console and PC entertainment. Over its nine-year history, Pandemic
    Studios has established a reputation for producing top-selling,
    award-winning and cutting-edge original content and enhancing the
    value of existing intellectual properties. Recent hits include the
    record-selling Star Wars Battlefront(TM), Star Wars Battlefront(TM)
    II, and three original Pandemic Studios-created intellectual
    properties: Mercenaries(TM), Destroy All Humans(TM), and Full Spectrum
    Warrior(TM). Following the 2006 release of Destroy All Humans(R) 2,
    Pandemic Studios is developing a number of new, original titles for
    next-generation platforms including Mercenaries 2: World in Flames(TM)
    and Saboteur(TM) at its Los Angeles, California, and Brisbane,
    Australia, studio locations. For more information on Pandemic Studios
    and its games, please visit: http://www.pandemicstudios.com.

    EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks or registered
    trademarks of Electronic Arts Inc. in the U.S. and/or other countries.
    BioWare, BioWare Corp., Mass Effect, Dragon Age and Jade Empire are
    trademarks or registered trademarks owned by BioWare Corp. in the U.S.
    and other countries. Pandemic Studios, Mercenaries, Destroy All
    Humans, Full Spectrum Warrior, Mercenaries 2: World in Flames and
    Saboteur are trademarks or registered trademarks owned by Pandemic
    Studios in the U.S. and other countries. All other trademarks are the
    property of their respective owners.

    SAFE HARBOR FOR FORWARD-LOOKING STATEMENTS

    Some statements set forth in this press release, including those
    regarding EA´s acquisition of VG Holding, the expected impact of the
    acquisition on EA´s strategic and operational plans, and the expected
    impact on EA´s financial results, contain forward-looking statements
    that are subject to change. Statements including words such as
    "anticipate", "believe", "estimate" or "expect" and statements in the
    future tense are forward-looking statements. These forward-looking
    statements are subject to risks and uncertainties that could cause
    actual events or actual future results to differ materially from the
    expectations set forth in the forward-looking statements. Some of the
    factors which could cause results to differ materially from the
    expectations expressed in these forward-looking statements include the
    following: the ability to attract and retain key personnel; the effect
    of the acquisition on EA´s and VG Holding´s strategic relationships,
    operating results and business generally, including the ability to
    retain key employees; EA´s ability to successfully integrate VG
    Holding´s operations and employees; the valuation and amortization of
    VG Holding´s intangible assets; general economic conditions; consumer
    spending trends; the seasonal and cyclical nature of the interactive
    game segment; timely development and release of EA´s and VG Holding´s
    products; competition in the interactive entertainment industry; EA´s
    ability to manage expenses during fiscal year 2008 and beyond; the
    availability of an adequate supply of video game hardware units; EA´s
    ability to predict consumer preferences among competing hardware
    platforms; EA´s ability to secure licenses to valuable entertainment
    properties on favorable terms; changes in EA´s effective tax rates;
    adoption of new accounting regulations and standards; potential
    regulation of EA´s products in key territories; developments in the
    law regarding protection of EA´s products; fluctuations in foreign
    exchange rates; and other factors described in EA´s SEC filings
    (including EA´s Annual Report on Form 10-K for the year ended March
    31, 2007 and Quarterly Report on Form 10-Q for the quarter ended
    September 30, 2007). If any of these risks or uncertainties
    materializes, the potential benefits of the acquisition may not be
    realized, EA´s operating results and financial performance could
    suffer, and actual results could differ materially from the
    expectations described in these forward-looking statements. These
    forward-looking statements speak only as of the date of this press
    release. EA assumes no obligation to update these forward-looking
    statements.