SplutterFish Announces Worldwide Availability of Brazil r/s V2 Pre-Release



    SplutterFish, maker of the award-winning Brazil Rendering
    System(TM) for 3ds Max, is pleased to announce Pre-Release
    availability of Brazil r/s V2, the highly anticipated successor to
    their ground breaking high-end 3D rendering package. This Pre-Release
    version is a feature-complete, production tested, late-stage beta, and
    is available for purchase now.

    Brazil r/s is a complete 3D rendering toolkit designed to fit the
    needs of every computer graphics artist. Whether new to Brazil r/s or
    not, artists can now experience the ultimate level of flexibility,
    reliability, control and performance in rendering. Seamless
    integration into 3ds Max, including complete 3rd party plugin support,
    allows the artists to use the tools they are already familiar with,
    making the switch to Brazil r/s an easy transition.

    Brazil r/s V2 Highlights

    Some of Brazil r/s V2's newest features include: 3D motion blur,
    render time displacements, irradiance caching, render-to-texture, and
    many more exciting tools and enhancements. Under the hood, there is
    new sophisticated memory management, data caching, and other system
    improvements that make Brazil r/s V2 able to handle just about
    anything you can throw at it -- all with incredible speed increases
    that simply blow away the competition.

    "Brazil r/s V2 is the culmination of a conscientious system-level
    redesign that focuses on the long term vision of Brazil r/s and
    rendering technology in general," said Scott Kirvan, CEO of
    SplutterFish. "We retooled our development processes and deployment
    infrastructure, and partnered with 3rd party integrators to develop a
    versatile, cross-platform rendering API. Intensive beta testing has
    confirmed that our strategy was sound, enabling us to quickly add
    stable, new features system-wide. We now expect explosive growth going
    forward and our new licensing options will facilitate more frequent
    updates as we add exciting new features for Brazil r/s artists."

    Brazil r/s V2 -- Production Proven

    In the CG marketplace, it can be difficult to differentiate
    between renderers. Some lack important tools, are too complex to use
    naturally, or they are simply unstable and difficult to control. Many
    try to boast speed while compromising image quality, compatibility and
    predictability. Brazil r/s is designed to higher standards. It has
    always been developed and beta tested in real production environments,
    being sensitive to the needs of real, working artists. In fact, Brazil
    r/s V2 already boasts several high-profile projects, including the
    recent blockbuster, Superman Returns.

    Pricing and Availability

    SplutterFish introduces Basic and Professional Editions of Brazil
    r/s to better address the diverse licensing needs of studios large and
    small, renderfarms, and everyone from hobbyists to serious rendering
    professionals. The Pre-Release is available now, with the Basic
    Edition starting at $795 and the Professional Edition starting at just
    $995. Please visit http://www.splutterfish.com for more details on the
    Brazil r/s Pre-Release as well as the complete list of Brazil r/s
    authorized resellers.

    About SplutterFish

    In 2000, SplutterFish rocked the CG world with the launch of its
    fully-integrated renderer, Brazil r/s (codenamed Ghost), breaking
    barriers and bringing production-viable, high-end GI and raytracing to
    the desktop. Since then Brazil r/s has become the gold standard for
    production rendering in 3ds Max. Brazil r/s is well known for its
    comprehensive, flexible and controllable toolset, unparalleled
    reliability, and of course, its uncompromising image quality.

    Brazil Rendering System is a trademark of SplutterFish, LLC. All
    other trademarks contained herein are the property of their respective
    owners.