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HI Unveils Development of OpenGL® ES 1.1 Software Implementation "MascotCapsule® Renderion"



    HI CORPORATION (Headquarters: Meguro-ku, Tokyo; President and CEO: Kazuo

    Kawabata hereinafter "HI")(JASDAQ:3846)

    announced today that they have developed an OpenGL ES 1.1(*1)

    software implementation "MascotCapsule

    Renderion(*2)".
    The widely used industry standard OpenGL ES is normally not available in

    budget home electronics and cellular phones as they are not equipped

    with a graphics accelerator (hereinafter GPU*3). With the OpenGL

    ES compliant 3D graphics software implementation, graphics are not

    processed by the GPU, but by the main CPU as a software-implemented

    alternative processor using the processing capacity that has

    increased significantly in recent years. With this implementation

    manufacturers will be able to support the industry standard OpenGL ES

    without GPU.
    This time HI has developed a high-speed processing software

    implementation tuned for running on ARM core, which is now a "de

    facto" standard for the embedded microcomputer

    market. In this way, HI not only developed a software implementation with the industry standard for graphics application API JSR184(*4)

    but also with the industry standard for native graphics API OpenGL ES.
    The implementation is scheduled to hit the market in the end of May

    2008. It will be offered as a stand-alone to customers that wish to

    support OpenGL ES at low cost, or depending on the needs, as a solution

    by combining with the 3D graphics rendering engine MascotCapsule, with

    top market share, to improve graphics capability and convenience, and

    allow the use of a variety of readily available software assets.
    With regard to this development, "HI was one

    of the first companies to innovate mobile 3D solutions and we are

    delighted to see this respected industry player leverage Khronos

    specifications in their product roadmap. Driving pervasive 3D adoption

    in the mobile industry will require a wide variety of price and

    performance solutions, and Mascot Capsule Renderion will help satisfy

    the strong demand for OpenGL ES in the market place," says Neil Trevett, President of the Khronos Group.
    HI is planning to optimize its software implementation for Renesas

    Technology´s CPU cores, and will greatly

    promote this product in low-end embedded devices as well as help

    manufacturers support industry standards at low cost.
    *1 OpenGL ES
    OpenGL is a registered trademark and the OpenGL ES logo is a trademark

    of Silicon Graphics Inc. used by permission by Khronos. OpenGL ES 1.1 is

    a subset of OpenGL 1.5, and is a royalty-free 2D/3D graphics API for

    embedded devices created by removing OpenGL desktop functionality not

    needed for embedded and mobile devices. Controlled by the Khronos Group

    industry consortium, it is intended for use in cellular phones, car

    navigation systems, etc. For more information, visit the Khronos Group

    website at http://www.khronos.org/opengles/.
    *2 "Renderion" is

    not a official product name, but a development code name.
    *3 GPU
    Abbreviation of Graphics Processing Unit.
    *4 Supported by MascotCapsule V4.
    * MascotCapsule is a registered trademark of HI CORPORATION in Japan.
    * The names of other products and companies mentioned herein may be

    trademarks or registered trademarks of their respective owners.
    [About HI CORPORATION]
    For more information, please visit our web site (http://www.hicorp.co.jp/english/index.html).